Product Designer · Framer Developer

Designing products with precision.

I’m Marcus Vale — I design and build digital products with the discipline of an athlete and the eye of a craftsman. Every detail is a play, every release a win.

06+

Years in product

40+

Products shipped

03

Disciplines

About — 01

I play the long game: master the fundamentals, then improvise.

Great products, like great players, are built on repetition and instinct. I move between roles fluidly — designer, builder, strategist — and let the work decide the play.

Product Designer

End-to-end product thinking, from first sketch to shipped interface.

Framer Developer

Production sites and components, built with motion and performance in mind.

Creative Thinker

Concepts that feel fresh without sacrificing clarity or usability.

Problem Solver

I find the simplest path to the goal, even when the problem is messy.

Experience — 02

The seasons so far

2018 — 2019

2018 — 2019

Design Intern · Studio Kinetic

Design Intern · Studio Kinetic

Learned the fundamentals on a fast-moving team — shipping UI, running tests, and absorbing process from senior designers.

Learned the fundamentals on a fast-moving team — shipping UI, running tests, and absorbing process from senior designers.

2019 — 2021

Freelance Product Designer

Ran my own bench — early-stage founders, marketing sites, and design systems built solo from brief to launch.

2021 — 2023

2021 — 2023

Senior Designer · Halcyon Agency

Senior Designer · Halcyon Agency

Led product work for venture-backed clients, mentored juniors, and turned ambiguous problems into shippable plays.

Led product work for venture-backed clients, mentored juniors, and turned ambiguous problems into shippable plays.

2023 — Now

Independent Designer · Courtside Studio

Now running my own practice — partnering with teams who care about craft, motion, and products that feel inevitable.

Skills — 04

The training court

Every skill is a drill I keep sharpening. These are the ones I rely on most.

95

Figma

92

Framer

90

UI Design

82

UX Research

78

AI Tools

88

Prototyping

Process — 05

The playbook

Six moves, run in order, adjusted on the fly. This is how the ball moves from idea to launch.

01

Discover

Define the problem and what winning actually looks like.

02

Research

Talk to users, study the field, and find the open lane.

03

Ideate

Sketch plays fast, then cut everything that isn’t the strongest.

04

Prototype

Build the play in Framer until it feels real in the hand.

05

Test

Run it live, watch real behavior, and tighten the weak spots.

06

Launch

Ship it, watch the scoreboard, and keep iterating the play.

Testimonials — 06

What the team says

The ball gets passed — and so does the trust. A few words from people I’ve built with.

Marcus turns fuzzy ideas into shippable plays faster than anyone I’ve worked with.

Dana Reyes

Head of Product · Northbeam

The motion and detail he brings make our product feel a full tier above the competition.

Aria Cole

Founder · Tempo

Equal parts designer and engineer. It’s rare to find both at this level of polish.

Sam Okafor

CTO · Halcyon

Contact — 07

Ready for the next play?

Let’s build the next winning product together. Tell me what you’re working on.

Create a free website with Framer, the website builder loved by startups, designers and agencies.